前言:C++基础回顾与C++11至C++23新特性手册
近期项目中需要用到C++,翻出大学时的笔记,发现不少内容已经模糊了。加上这些年C++新特性层出不穷,从C++11一路发展到C++23,确实有必要重新整理一份实用的参考资料。本系列将系统梳理C++11到C++23的核心特性,先从最基础的语法温习开始。
要打好C++基础,请首先确认已掌握以下前置知识点:
- C++基础语法:变量、分支语句、循环结构、数组、函数、指针与引用
- 面向对象基础:类与对象、封装、构造函数与析构函数、继承、多态、访问控制
- 内存管理基础:栈与堆、
new/delete操作、静态变量、作用域规则 - 基础STL应用:
vector、string、map容器及循环迭代器
将上述知识点串联起来的最佳方式,就是编写一个完整的示例。先来看整体代码结构:

Person.h — 头文件声明
#pragma once
#ifndef BASE_GRAMMER_H
#define BASE_GRAMMER_H#include
#include
#include
#include // 全局工具函数 仅声明
int add(int a, int b);
void changeByPtr(int* p);
void changeByRef(int& r);// 父类 BasePerson
class BasePerson {
private:
std::string name;
int age;
static int totalCnt;
protected:
std::string id;
public:
BasePerson(std::string n = "未知", int a = 0);
virtual ~BasePerson(); void setName(std::string n);
std::string getName() const;
void setAge(int a);
int getAge() const; virtual void showInfo();
static int getTotalCnt();
};// 子类 Student 声明
class Student : public BasePerson
{
private:
int score;
public:
Student(std::string n, int a, int s, std::string i);
void showInfo() override;
virtual ~Student();
void setScore(int s);
};#endif
Person.cpp — 实现文件
#include "Person.h"// 静态变量唯一初始化位置
int BasePerson::totalCnt = 0;int add(int a, int b)
{
return a + b;
}void changeByPtr(int* p)
{
*p = 999;
}void changeByRef(int& r)
{
r = 666;
}// BasePerson 构造
BasePerson::BasePerson(std::string n, int a) : name(n), age(a)
{
totalCnt++;
std::cout << "【Base构造】创建人物:" << name << std::endl;
}// 虚析构
BasePerson::~BasePerson()
{
totalCnt--;
std::cout << "【Base析构】销毁人物:" << name << std::endl;
}void BasePerson::setName(std::string n) { name = n; }
std::string BasePerson::getName() const { return name; }
void BasePerson::setAge(int a) { age = a; }
int BasePerson::getAge() const { return age; }void BasePerson::showInfo()
{
std::cout << "父类人物 | 姓名:" << name << " 年龄:" << age << std::endl;
}int BasePerson::getTotalCnt()
{
return totalCnt;
}// Student 子类实现
Student::Student(std::string n, int a, int s, std::string i)
: BasePerson(n, a), score(s)
{
id = i;
std::cout << "【Student构造】学生入学" << std::endl;
}void Student::showInfo()
{
std::cout << "子类学生 | 姓名:" << getName()
<< " 学号:" << id
<< " 分数:" << score << std::endl;
}Student::~Student()
{
score = 0;
std::cout << "【Student析构】学生毕业" << std::endl;
}void Student::setScore(int s)
{
score = s;
}
main.cpp — 主程序入口
#include "Person.h"
#include
#include #ifdef _WIN32
#include
#endifint main() {
#ifdef _WIN32
SetConsoleOutputCP(CP_UTF8); // Windows 控制台使用 UTF-8 显示中文
#endif std::cout << "========== 1. 基础语法:变量、分支、循环、数组、指针、引用 ==========n";
int num1 = 10, num2 = 20;
double pi = 3.14;
bool flag = true; if (num1 > num2)
{
std::cout << "num1更大n";
}
else
{
std::cout << "num2更大n";
} int arr[5] = { 1, 2, 3, 4, 5 };
std::cout << "数组遍历:";
for (int i = 0; i < 5; i++)
{
std::cout << arr[i] << " ";
}
std::cout << std::endl; std::cout << "add(10,20) = " << add(num1, num2) << std::endl; int x = 100;
int* p_x = &x;
changeByPtr(p_x);
std::cout << "指针修改后x = " << x << std::endl; int y = 200;
int& ref_y = y;
changeByRef(ref_y);
std::cout << "引用修改后y = " << y << "nn"; std::cout << "========== 2. 内存管理:栈、堆、new/delete、静态变量 ==========n";
int* heapNum = new int(888);
std::cout << "堆内存数值:" << *heapNum << std::endl; int* heapArr = new int[3] {10, 20, 30};
std::cout << "堆数组:" << heapArr[0] << " " << heapArr[1] << " " << heapArr[2] << std::endl;
delete heapNum;
delete[] heapArr; std::cout << "当前人物总数(初始):" << BasePerson::getTotalCnt() << "nn"; std::cout << "========== 3. 面向对象:封装、构造析构、继承、多态、访问控制 ==========n";
BasePerson p("张三", 30);
std::cout << "通过set修改姓名:";
p.setName("张三三");
std::cout << p.getName() << std::endl;
std::cout << "当前人物总数:" << BasePerson::getTotalCnt() << std::endl; Student stu("李四", 18, 95, "2026001");
std::cout << "当前人物总数:" << BasePerson::getTotalCnt() << std::endl; BasePerson* polyObj = new Student("王五", 17, 98, "2026002");
std::cout << "n多态调用showInfo:";
polyObj->showInfo();
delete polyObj;
std::cout << "释放多态对象后总数:" << BasePerson::getTotalCnt() << "nn"; std::cout << "========== 4. STL:vector、string、map、迭代器 ==========n";
std::string str = "Hello C++ STL";
std::cout << "string长度:" << str.size() << std::endl;
str += " !";
std::cout << "拼接后字符串:" << str << std::endl; std::vector<int> vec;
vec.push_back(100);
vec.push_back(200);
vec.push_back(300);
std::cout << "nvector迭代器遍历:";
std::vector<int>::iterator it = vec.begin();
for (; it != vec.end(); ++it)
{
std::cout << *it << " ";
}
std::cout << std::endl; std::cout << "范围for遍历vector:";
for (auto val : vec)
{
std::cout << val << " ";
}
std::cout << std::endl; std::mapint> scoreMap;
scoreMap["语文"] = 90;
scoreMap["数学"] = 99;
scoreMap["英语"] = 85; std::cout << "nmap迭代器遍历:" << std::endl;
std::mapint>::iterator mapIt = scoreMap.begin();
for (; mapIt != scoreMap.end(); ++mapIt)
{
std::cout << mapIt->first << " : " << mapIt->second << std::endl;
} std::cout << "n========== 程序结束,局部对象自动析构 ==========n";
return 0;
}
根目录下的 CMakeLists.txt 配置
# 收集当前模块全部源码
set(STAGE1_SRC
"Person.h"
"Persion.cpp"
"main.cpp"
)# 整个子模块用 C++23
set(CMAKE_CXX_STANDARD 23 PARENT_SCOPE) # 仅当前目录生效,不污染父目录
set(CMAKE_CXX_STANDARD_REQUIRED ON PARENT_SCOPE)# 直接生成独立可执行程序
add_executable(stage1_base_demo ${STAGE1_SRC})# 暴露当前模块头文件路径,内部#include无相对路径
target_include_directories(stage1_base_demo PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})# VS解决方案资源管理器文件分组美化
source_group("stage1_base 基础语法模块源码" FILES ${STAGE1_SRC})
二级目录路由中的 CMakeLists.txt 构建控制
# stage二级目录总控CMake
# 根据开关选择性加载三级子模块
if(BUILD_STAGE1_BASE)
add_subdirectory(stage1_base)
endif()# 后续新增模块在这里追加:
# option(BUILD_STAGE2_OOP "面向对象模块" ON)
# if(BUILD_STAGE2_OOP)
# add_subdirectory(stage2_oop)
# endif()
子模块内部 CMakeLists.txt 构建脚本
# 收集当前模块全部源码
set(STAGE1_SRC
"Person.h"
"Persion.cpp"
"main.cpp"
)# 整个子模块用 C++23
set(CMAKE_CXX_STANDARD 23 PARENT_SCOPE) # 仅当前目录生效,不污染父目录
set(CMAKE_CXX_STANDARD_REQUIRED ON PARENT_SCOPE)# 直接生成独立可执行程序
add_executable(stage1_base_demo ${STAGE1_SRC})# 暴露当前模块头文件路径,内部#include无相对路径
target_include_directories(stage1_base_demo PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})# VS解决方案资源管理器文件分组美化
source_group("stage1_base 基础语法模块源码" FILES ${STAGE1_SRC})
